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Overview
Kuesa Runtime is a module for Qt 3D which provides:
- Support for glTF 2 importing
- Helpers for accessing and manipulating loaded content
- PBR and custom material support
- Custom forward renderer for adding effects
- A Qt Creator template for quickly creating new Kuesa based projects
It is the developer facing part of the Kuesa 3D design and integration workflow.
Kuesa Studio is the designer facing part of Kuesa. It provides:
- glTF2 exporters and Kuesa specific glTF extensions for major 3D design software:
- Kuesa for Blender
- Kuesa for 3ds Max
- Kuesa for Maya (coming soon)
- A library of real time materials that can be exported to glTF and previewed in Blender
- Tooling around asset conditioning to decrease asset size and optimize for embedded use cases
More information about Kuesa Studio can be found here.
Requirements
Note: this repository requires git-lfs support.
Kuesa Runtime requires Qt 3D from Qt 5.12.8, Qt 5.14.2 or Qt 5.15.
Note: not all features are working with Qt 5.12.8.
Qt 3D suffers from a regression that prevents optional aspects (animations, logic) from running.
This patch fixes it:
- Download and install Qt 5.12.8
- Clone Qt3D:
git clone git@github.com:qt/qt3d.git - Go to the 5.12 branch:
git checkout -t origin/5.12 - Open a console with Qt setup (should be installed with Qt)
- Go to the Qt3D directory, and run:
qmake && make -j4 && make install(orqmake; jom; jom installon Windows)
Earlier Qt 3D versions can still be used but might suffer from bugs that have since been identified and fixed.
Hardware
1. Desktop
Anything with OpenGL 3.2 support (or more recent) is adequate. Currently supported operating systems are:
- Linux
- Windows
- Mac OS
2. Embedded
Here's a list of chipsets/devices Kuesa has successfully been tested on:
- Apple iPad 5 (PowerVR GT7600)
- Apple iPhone 7
- OnePlus 3T (Android, Qualcomm Snapdragon 821 / Adreno 430)
- NVidia Tegra K1 (embedded Linux)
- iMX8 (embedded Linux)
Kuesa Runtime supports anything with OpenGL ES 3.2 or above. OpenGL ES 3.1 or lower is supported but with a limited feature set depending on available OpenGL extensions:
- For HDR support,
GL_OES_texture_half_floatis required - For anti-aliasing,
ARB_texture_multisampleandGL_EXT_color_buffer_half_floatare required
Optional Dependencies
Kuesa can optionally use the Draco mesh compression library, either through an embedded version or a version present on the system. Draco can be used to dramatically decrease the size of glTF files.
Kuesa supports the KHR_draco_mesh_compression glTF extension as defined here.
By default, Kuesa will build with its own embedded version of the Draco library. This can be enforced with:
qmake kuesa.pro -- --draco=qt
To build Kuesa without any support for Draco, run qmake like this:
qmake kuesa.pro -- --draco=no
To build Kuesa with an external version of Draco, run qmake like this:
qmake kuesa.pro -- --draco=system
If Draco is not installed in the default location on your system, you can set the DRACOSDK environment variable to point to where Draco is installed. Use the DRACOSDK_LIBS environment variable to point to the folder containing the Draco libraries.
Note that Kuesa has last been tested with Draco at commit 8833cf878e6fd43c5a3fd6e4231212e25e25e632. The glTF editor, provided with Kuesa, is able to compress existing glTF 2.0 assets with Draco.
Components
Kuesa Runtime is composed of:
- A Qt module with core classes
- A QML plugin
- The gltfViewer tool to preview glTF 2.0 files, including selecting cameras and animations
Installation
Kuesa builds as a Qt module and will be installed alongside Qt. The main advantage is that once installed, using Kuesa in your projects is as easy as adding QT += kuesa to your project file. The downside is that building Kuesa from source can be a little more complicated if you're not used to building Qt itself already.
Note: you do not have to build Qt from source — building Kuesa against a pre-installed version of Qt should work fine.
But building a module means that Kuesa has dependencies similar to those that apply when building Qt from source (instructions on how to build Qt from source can be found here). In particular:
- perl must be installed and included in the PATH
- If you have downloaded Kuesa as an archive from GitHub, you must create an empty
.gitfolder at the root of the Kuesa source directory
Once these are installed, syncqt will be able to generate the module headers at build time. Simply run:
qmake make make install
Should examples not be built, try:
make sub-examples cd examples make install
To install the Qt Creator template, copy the entire kuesa folder from tools/qtc_templates to the templates/wizards folder inside the Qt Creator install location.
Documentation
The reference documentation is available at: https://kdab.github.io/kuesa/
3rd-party
Kuesa uses the following 3rd-party software:
- Qt 5.12 or later, licensed under LGPLv3 — www.qt.io
- Draco, licensed under Apache License 2.0 and authored by Google Inc. — github.com/google/draco
- MikkTSpace, licensed under a custom license and authored by Morten S. Mikkelsen — mmikkelsen3d.blogspot.com
Python Binding
A Python binding is available, based on PySide 2. Please check the build instructions in src/python and the sample application in examples/kuesa/python.
Support
Please file issues here. KDAB will happily accept external contributions; however, all contributions will require a signed Contributor License Agreement.